
Throw
Force the reaction.

— 1v1 dodgeball fighting gameThe ball is the weapon.

Force the reaction.

Take possession.

Break their timing.

Make them commit.
Whoever controls the ball controls the pace of the round.
Spacing, fake throws and abilities make the other player guess wrong.
Once you get the read, convert it into a hit, a catch, or an ultimate.

The Enforcer
Grudge fights every exchange like it is personal. Direct, relentless and built around overwhelming pressure, he would rather force his opponent into a mistake than wait for one.
A heavy-pressure bruiser built around raw power, aggressive positioning and punishing openings.

Trick
Cash Out
Hits the opponent with immediate offensive pressure, letting Grudge convert an opening without needing to throw the ball.
Treat
Full Send
Temporarily boosts Grudge's movement speed, helping him chase possession, close space or keep pressure on the opponent.

Ultimate
Meteor Thunder
Turns the ball into a devastating power throw designed to punish a bad read with massive impact.

The Trickster
Echo never plays the exchange the way his opponent expects. He wins through misdirection, awkward timing and forcing people to react to the wrong thing.
A deception-focused Dodger built around baiting reactions, disrupting timing and stealing momentum.

Trick
Freeze Frame
Briefly freezes the opponent, creating an opening for Echo to reposition, attack or set up another play.
Treat
False Exit
Teleports Echo into a temporary new position, letting him suddenly change spacing and attack from an unexpected angle.

Ultimate
Bad Bounce
Manipulates the ball's trajectory to create an unpredictable Ultimate throw that is harder to read normally.

The Speed Demon
Nova wants the round moving faster than her opponent can process it. She thrives on pressure, movement and forcing multiple decisions before the other Dodger can settle.
A high-tempo Dodger focused on speed, pressure and overwhelming the opponent with multiple threats.

Trick
Anchor Drop
Slows the opponent, reducing their ability to reposition and making the next exchange harder to escape.
Treat
Phase Shield
Grants Nova temporary protection, giving her more freedom to pressure or survive a dangerous exchange.

Ultimate
Neon Volley
Creates multiple ball threats at once, forcing the opponent to deal with a much more chaotic defensive situation.

The Frostguard
Frost prefers control over chaos. She protects space, creates obstacles and forces the opponent to fight on terms she has already prepared.
A defensive tactician built around controlling space, surviving pressure and creating difficult angles.

Trick
Hard Line
Creates an Ice Wall at center stage that blocks and reflects incoming balls while players can continue moving through it.
Treat
Cold Storage
Restores some of Frost's health, rewarding her for finding enough space to recover safely.

Ultimate
Final Frame
Launches a powerful snowball attack that damages the opponent and disrupts their movement.

The Umbra
Shadow wins by taking certainty away from the opponent. He creates hesitation, removes defensive options and makes every incoming attack harder to trust.
A disruption-focused Dodger built around disabling defenses, creating decoys and punishing uncertainty.

Trick
Lights Out
Temporarily disables the opponent's ability to catch, forcing them to survive incoming throws through movement and evasive options instead.
Treat
Dead Ringer
Creates a Shadow Clone that acts as a decoy and makes Shadow harder to read during the exchange.

Ultimate
Black Serve
Unleashes Shadow's signature Ultimate attack, applying heavy pressure while denying the opponent their usual defensive comfort.

The Framebreaker
Frame is calculated, patient and obsessed with timing. He does not overpower an exchange, he changes when and where it happens until the opponent is forced to move on his terms.
A technical control Dodger who manipulates ball timing, trajectory and second chances.

Trick
Frame Lock
Slows Frame's own flying ball and lets him redirect it in one of eight directions before restoring its original speed.
Treat
Frame Advantage
Slows an incoming hostile ball, giving Frame extra time to read the situation and choose his response.

Ultimate
Retake
After throwing his Ultimate, Frame can recall the same ball back into his hand once and manually take another shot before the Retake window expires.
Every Dodger carries three abilities. Together they define how that Dodger plays.

Disrupt the opponent and change the exchange.
Protect, reposition or empower yourself.

Your biggest momentum swing.
Years ago, illegal Dodge Rumble matches in Neonvale ended in tragedy after an experimental event changed some Dodgers forever. The sport was banned and buried with the people it destroyed. Now the Rumble has returned, and powerful fighters are being drawn back into the arena.
Read More about the world of Retro Dodge Rumble
FeaturedUpdate
Retro Dodge Rumble is now in late alpha, with its core 1v1 combat fully playable as development shifts toward balance, AI, polish and player testing.